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Game development

Games and interactive experiences people want to play.

We design and build casual games, gamified campaigns and interactive 3D experiences for the web and mobile, combining game design, art direction and solid engineering from first concept to release.

Focus
Web · Mobile · Interactive 3D
Delivery
Discovery to support
Team
Based in Malé

Overview

Play is a powerful way to engage

A well-made game or interactive experience holds attention in a way few other formats can. Brands use them to launch products, organisations use them to teach, and studios use them to tell stories rooted in a particular place.

We work through the core idea with you first: who the players are, what they do, why they come back and what the experience needs to achieve. That shapes a playable prototype early, so the fun can be tested before art and content are produced at scale.

From there we build for the platforms that matter to your audience, whether that is an instantly playable browser game shared by link or a mobile title. Publishing, ownership and any revenue arrangements are agreed clearly in the contract.

What we make

Games and interactive experiences, designed and engineered end to end

Game design, art direction and engineering under one roof, scaled to a campaign mini-game or a full title.

  • Game concept and design

    Core loop, mechanics, progression and rules worked out on paper and in prototypes, with a clear game design document to guide production.

    • Concept development
    • Core loop and progression
    • Game design document
  • Casual and web games

    Lightweight games that run in the browser and can be shared with a link, suited to campaigns, events and social sharing.

    • Browser-playable builds
    • Shareable links
    • Leaderboards, where in scope
  • Mobile games

    Games designed for touch and small screens, planned with the requirements of app store publishing in mind.

    • Touch-first controls
    • Device testing
    • Store submission support
  • Gamified campaigns and learning

    Quizzes, challenges and reward mechanics that make marketing campaigns, onboarding or training more engaging.

    • Quizzes and challenges
    • Points and rewards
    • Results reporting
  • Interactive 3D experiences

    Explorable 3D scenes, product viewers and visualisations that run in the browser, with assets prepared for the web.

    • 3D product viewers
    • Explorable scenes
    • Web-optimised assets
  • Art direction and assets

    A visual style for characters, environments and interface, produced in-house or coordinated with illustrators and artists you choose.

    • Visual style guides
    • 2D and 3D asset production
    • Sound and music coordination

Methodology

From concept to release

A playable prototype comes early, so the fun is proven before art and content are produced at scale.

  1. Step 01

    Step 1: Concept

    Audience, goals, core loop and the feeling the game should create, captured in a short concept document.

  2. Step 02

    Step 2: Prototype

    A rough but playable version of the core mechanic, tested early to prove it is fun before full production.

  3. Step 03

    Step 3: Production

    Art, levels, audio and features are produced in cycles, with a playable build at the end of each one.

  4. Step 04

    Step 4: Playtest and polish

    Playtesting with real players, balancing, bug fixing and performance work on target devices.

  5. Step 05

    Step 5: Release

    Web launch or store submission, launch support and any post-release updates you have agreed.

Suitable for

Experiences we can create

Ideas for where games and interactive media can work for your audience.

  • Brand and marketing games

    Short, replayable games that promote a product, launch or event and are easy to share.

  • Educational and training games

    Learning experiences for schools, staff onboarding or public awareness campaigns.

  • Casual mobile titles

    Original casual games for phones, from puzzle to arcade-style play.

  • Interactive exhibits and kiosks

    Touch-screen experiences for events, exhibitions and visitor centres.

  • 3D product and space viewers

    Explorable models of products, rooms or properties that visitors can rotate and inspect.

  • Story-driven experiences

    Narrative games and interactive stories inspired by local culture and settings.

Deliverables

What you receive

Typical outputs of an engagement. The exact deliverables for your project are listed in the proposal, so everyone knows what “done” means.

  • Game concept and design document
  • Playable prototype of the core mechanic
  • Art style guide and agreed asset list
  • Production builds for the target platforms
  • Playtesting rounds with feedback incorporated
  • Store or web publishing support, as agreed
  • Source files and build instructions according to the contract
  • Post-release updates if included in the agreement

Our products

Also built by our team

Alongside games and interactive work, the same team designs and supports our own SaaS products for businesses in the Maldives.

  • Home business

    Viyafaa

    A simple, mobile-first way for home-based businesses such as caterers and bakers to manage orders, customers, purchases and revenue.

    • Order tracking
    • Customer list
    • Purchases and costs
    • Revenue at a glance
    Mobile-first Explore Viyafaa
  • POS & ERP

    FaseyhaPOS

    Point of sale and business management for small and medium businesses: sales, purchases, inventory, customers and reporting in one place.

    • Fast counter sales
    • Purchases and suppliers
    • Inventory control
    • Customer records and reporting
    POS · Back-office ERP Explore FaseyhaPOS

Questions

Questions about game projects

Straight answers to the questions we hear most often.

Have a different question?

Ask us directly and we’ll give you a straight answer.

Contact us
Can you build a game for both web and mobile?

Often, yes. Many games can share most of their code across browser and mobile builds. The right approach depends on the type of game, the controls and how players will find it, which we decide together at the concept stage.

Do you publish games on the app stores for us?

We can prepare builds, store listings and submission materials, and support you through the review process. Apps are normally published under your own developer accounts, and store approval is decided by the store operators, not by us.

Who owns the game and its artwork?

Ownership of code, artwork, characters and other assets is agreed explicitly in the contract for each project. If third-party assets, fonts or music are used, their licences are identified and confirmed with you.

Will the game run smoothly on older phones?

We set target devices with you at the start and test on representative hardware throughout production. Visual detail is adjusted to suit those targets, but we do not promise a specific frame rate on every possible device.

How much does a game cost to make?

Cost varies widely with scope, art style, number of levels and platforms. A short campaign game and a full mobile title are very different projects. We provide a proposal after an initial concept conversation.

Project inquiry

Have a game or interactive idea?

Tell us what you have in mind. We will review it, ask the right questions and suggest practical next steps: a scoping session, a proposal or an honest recommendation.